Rogue Battler
A retro minimalist auto-battler roguelike where you choose your path, build your stats, and survive as long as possible.
View on SteamFull-stack developer & independent game developer
I'm Fiascko, a full-stack developer with several years of experience. I enjoy solving complex problems, building scalable systems, and writing clean, maintainable code. Outside of my professional work, I create games available on Steam.
Games built with passion, creativity, and replayability in mind.
A retro minimalist auto-battler roguelike where you choose your path, build your stats, and survive as long as possible.
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A 3D turn-based tactical puzzle game where every move matters. Guide a bomb through 25 unique levels filled with strategy, reflection, enemies, buffs, and debuffs.
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I'm a full-stack web developer and game developer with a technical diploma in web and mobile programming and a professional diploma in graphic design. Passionate about technology, I enjoy solving complex problems, building scalable systems, and creating clean, maintainable solutions. I have experience working on ERP systems, SaaS applications, and business-oriented web platforms. My experience combines software development and visual creation, which supports both my professional work and my video game projects. I create games with Unity and C#, bringing together technical skills, creativity, and visual design.
Outside of programming, I enjoy playing Magic The Gathering and discovering indie games.
Technologies, languages, and tools I use for web and game development.
This section is a work in progress and will grow over time.
ZeroFiascko is a lightweight, local-first project management tool I created to build my own project board instead of relying on an existing platform. It is designed around my workflow and my own project needs, with no setup, no account, no database, no cloud, and no external dependencies.
View on GitHubReverseFiascko is a lightweight Unity Editor toolkit I created to help protect my games against reverse engineering. It analyzes project settings, applies recommended protection configurations, and validates builds to identify potential security issues. It is designed to make reverse engineering more difficult while keeping the process simple, with no external dependencies and no runtime overhead.
View on GitHubYou can follow my work, view my games, or connect with me here.